There’s a bundle of new graphics this week. They’re pretty much all furniture. The house interiors are looking pretty nice, if I do say so myself. I also started another sprite.
To see the new content, check out the general store and the house just northwest of it (which happens to belong to the sisters who own the store).
As is usual for art updates, there isn’t a whole lot to talk about. It’s not very fun to draw tons of furniture but it IS really fun to place it in maps, so I guess it balances out.
I did make one small change in the code. In my map handling, I call setupmap(), if it is defined, before doing any of the loading graphical stuff. I realized that if I want to have a cutscene happen when you enter a map (see the store) then I’d have to set up another call after the fades happen and so on; thus we now have a function called entermap() which gets called after all setup and fading and whatever has happened.
Another thing I did (which I’m sure doesn’t matter to anyone but me) is that I injected a little bit of actual story development type stuff. It would be great if, by the time the game is anything resembling a ‘game’, then the people of Shoda’s Brook will seem like old friends to all of you! … Anyway, have a good week, people.