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      <title>Devlog 2025-09-03</title>
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        <description>A very delayed review of 2024 and what I managed: three released games and other miscellany.</description>
      
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      <title>Devlog 2024-12-01</title>
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        <description>Conversation parsing for Alice is Dead, over-sized tiles and y-sorting for walls in Five Words of Power.</description>
      
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      <title>Devlog 2024-11-17</title>
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      <pubDate>Sun, 17 Nov 2024 00:00:00 -0500</pubDate>
      
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        <description>Offset (or &amp;ldquo;dual&amp;rdquo;) tile maps, and an Escape From Evil Island trailer.</description>
      
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      <title>Devlog 2024-11-10</title>
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      <pubDate>Sun, 10 Nov 2024 00:00:00 -0500</pubDate>
      
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        <description>A new demo for Alice is Dead, and an introduction of my new project, The Five Words of Power.</description>
      
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      <title>Devlog 2024-11-03</title>
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      <pubDate>Sun, 03 Nov 2024 00:00:00 -0500</pubDate>
      
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        <description>OneTurnTactics is released, so I reflect on it a little bit, and then I&amp;rsquo;m onto the next thing already (but I&amp;rsquo;m kind of cryptic about it).</description>
      
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      <title>Devlog 2024-10-27</title>
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      <pubDate>Sun, 27 Oct 2024 00:00:00 -0500</pubDate>
      
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        <description>Introducing OneTurnTactics (which is nearly done), and thinking about actually trying to write some stories like I&amp;rsquo;ve wanted to all along.</description>
      
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      <title>Devlog 2024-10-20</title>
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      <pubDate>Sun, 20 Oct 2024 00:00:00 -0500</pubDate>
      
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        <description>Finished a small jam game I started a long time ago, and thoughts on game jams in general.</description>
      
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      <title>Devlog 2024-10-12</title>
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      <pubDate>Sat, 12 Oct 2024 00:00:00 -0500</pubDate>
      
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        <description>Some progress on Alice is Dead, quickly drafting things out, and the value of keeping some code around for yourself, for next time.</description>
      
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      <title>Devlog 2024-09-29</title>
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      <pubDate>Sun, 29 Sep 2024 00:00:00 -0500</pubDate>
      
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        <description>Rambling about devlogs and getting back on the horse.</description>
      
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      <title>Devlog 2024-04-21</title>
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      <pubDate>Sun, 21 Apr 2024 00:00:00 -0500</pubDate>
      
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        <description>Escape From Evil Island is officially released! The last leg of work, release, and what&amp;rsquo;s next?</description>
      
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      <title>Devlog 2024-02-25</title>
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      <pubDate>Sun, 25 Feb 2024 00:00:00 -0500</pubDate>
      
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        <description>Some fiddly polish and some dithering (not the cool pixel kind) about cutscenes.</description>
      
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      <title>Devlog 2024-02-11</title>
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      <pubDate>Sun, 11 Feb 2024 00:00:00 -0500</pubDate>
      
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        <description>Built the first level of the game and drew a title screen.</description>
      
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      <title>Devlog 2024-02-04</title>
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      <pubDate>Sun, 04 Feb 2024 00:00:00 -0500</pubDate>
      
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        <description>Finished up Evil Island&amp;rsquo;s boss fight&amp;hellip; mostly!</description>
      
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      <title>Devlog 2024-01-28</title>
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      <pubDate>Sun, 28 Jan 2024 00:00:00 -0500</pubDate>
      
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        <description>Working on the final level, and griping about ballistics.</description>
      
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      <title>Devlog 2024-01-20</title>
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      <pubDate>Sat, 20 Jan 2024 00:00:00 -0500</pubDate>
      
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        <description>Bug fixes, polish, and the penultimate level of Evil Island!</description>
      
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      <title>Devlog 2024-01-13</title>
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      <pubDate>Sat, 13 Jan 2024 00:00:00 -0500</pubDate>
      
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        <description>2023 in review - stalling out and starting new things.</description>
      
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      <title>Devlog 2022-11-13</title>
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      <pubDate>Sun, 13 Nov 2022 00:00:00 -0800</pubDate>
      
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        <description>Continued Godot 4 migration - cutscenes, save games, shadows, and a lot of menu work. Plus, some discussion of _ready().</description>
      
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      <title>Devlog 2022-11-06</title>
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      <pubDate>Sun, 06 Nov 2022 00:00:00 -0800</pubDate>
      
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        <description>I moved, decided to migrate to Godot 4, and then rambled a lot about coroutines.</description>
      
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      <title>Devlog 2022-07-06</title>
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      <pubDate>Wed, 06 Jul 2022 00:00:00 -0800</pubDate>
      
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        <description>Enemy &amp;ldquo;AI&amp;rdquo; and targeting, refactoring, a new village</description>
      
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      <title>Devlog 2022-06-22</title>
      <link>https://shamuspeveril.com/devlog/2022/20220622/</link>
      <pubDate>Wed, 22 Jun 2022 00:00:00 -0800</pubDate>
      
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        <description>Controllers, movement, footsteps, status effects, refactoring</description>
      
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      <title>Devlog 2022-06-15</title>
      <link>https://shamuspeveril.com/devlog/2022/20220615/</link>
      <pubDate>Wed, 15 Jun 2022 00:00:00 -0800</pubDate>
      
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        <description>Updating art, campfires</description>
      
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      <title>Devlog 2022-03-16</title>
      <link>https://shamuspeveril.com/devlog/2022/20220316/</link>
      <pubDate>Wed, 16 Mar 2022 00:00:00 -0800</pubDate>
      
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        <description>Left my job, The House, Zot, and a lot of writing</description>
      
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      <title>Devlog 2022-01-09</title>
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      <pubDate>Sun, 09 Jan 2022 00:00:00 -0800</pubDate>
      
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        <description>Maps and sprites</description>
      
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      <title>Devlog 2022-01-02</title>
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      <pubDate>Sun, 02 Jan 2022 00:00:00 -0800</pubDate>
      
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        <description>More map work</description>
      
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      <title>Devlog 2021-12-05</title>
      <link>https://shamuspeveril.com/devlog/2021/20211205/</link>
      <pubDate>Sun, 05 Dec 2021 00:00:00 -0800</pubDate>
      
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        <description>Caves and map &amp;ldquo;scatter&amp;rdquo;</description>
      
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      <title>Devlog 2021-11-28</title>
      <link>https://shamuspeveril.com/devlog/2021/20211128/</link>
      <pubDate>Sun, 28 Nov 2021 00:00:00 -0800</pubDate>
      
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        <description>Code refactoring, importing maps</description>
      
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      <title>Devlog 2021-11-21</title>
      <link>https://shamuspeveril.com/devlog/2021/20211121/</link>
      <pubDate>Sun, 21 Nov 2021 00:00:00 -0800</pubDate>
      
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        <description>Grab the Gems prototype, more Godot tools</description>
      
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      <title>Devlog 2021-11-07</title>
      <link>https://shamuspeveril.com/devlog/2021/20211107/</link>
      <pubDate>Sun, 07 Nov 2021 00:00:00 -0800</pubDate>
      
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        <description>Castle Escape 3d prototype, tool scripts in Godot</description>
      
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      <title>Devlog 2021-10-31</title>
      <link>https://shamuspeveril.com/devlog/2021/20211031/</link>
      <pubDate>Sun, 31 Oct 2021 00:00:00 -0800</pubDate>
      
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        <description>Gravity Ships prototype</description>
      
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      <title>Devlog 2021-10-24</title>
      <link>https://shamuspeveril.com/devlog/2021/20211024/</link>
      <pubDate>Sun, 24 Oct 2021 00:00:00 -0800</pubDate>
      
      <guid>https://shamuspeveril.com/devlog/2021/20211024/</guid>
      
        <description>Breakout and Tiny Platformer prototypes</description>
      
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    <item>
      <title>Devlog 2021-10-17</title>
      <link>https://shamuspeveril.com/devlog/2021/20211017/</link>
      <pubDate>Sun, 17 Oct 2021 00:00:00 -0800</pubDate>
      
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        <description>Useless funk, a rough map, and Tank Attack prototype game</description>
      
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      <title>Devlog 2021-09-06</title>
      <link>https://shamuspeveril.com/devlog/2021/20210906/</link>
      <pubDate>Mon, 06 Sep 2021 00:00:00 -0800</pubDate>
      
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        <description>Map roughs</description>
      
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    <item>
      <title>Devlog 2021-08-29</title>
      <link>https://shamuspeveril.com/devlog/2021/20210829/</link>
      <pubDate>Sun, 29 Aug 2021 00:00:00 -0800</pubDate>
      
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        <description>(SimpleQuest 2) A switch&amp;hellip; and back to Black Mountain</description>
      
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    <item>
      <title>Devlog 2021-08-22</title>
      <link>https://shamuspeveril.com/devlog/2021/20210822/</link>
      <pubDate>Sun, 22 Aug 2021 00:00:00 -0800</pubDate>
      
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        <description>(SimpleQuest 2) Lakeside</description>
      
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    <item>
      <title>Devlog 2021-08-15</title>
      <link>https://shamuspeveril.com/devlog/2021/20210815/</link>
      <pubDate>Sun, 15 Aug 2021 00:00:00 -0800</pubDate>
      
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        <description>(SimpleQuest 2) RPGMaker frustrations</description>
      
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      <title>Devlog 2021-08-08</title>
      <link>https://shamuspeveril.com/devlog/2021/20210808/</link>
      <pubDate>Sun, 08 Aug 2021 00:00:00 -0800</pubDate>
      
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        <description>(SimpleQuest 2) A tangent</description>
      
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      <title>Devlog 2021-08-01</title>
      <link>https://shamuspeveril.com/devlog/2021/20210801/</link>
      <pubDate>Sun, 01 Aug 2021 00:00:00 -0800</pubDate>
      
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        <description>Busy</description>
      
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      <title>Devlog 2021-07-25</title>
      <link>https://shamuspeveril.com/devlog/2021/20210725/</link>
      <pubDate>Sun, 25 Jul 2021 00:00:00 -0800</pubDate>
      
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        <description>Mountain interiors, how I think about maps</description>
      
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      <title>Devlog 2021-07-07</title>
      <link>https://shamuspeveril.com/devlog/2021/20210707/</link>
      <pubDate>Wed, 07 Jul 2021 00:00:00 -0800</pubDate>
      
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        <description>Into Black Mountain</description>
      
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      <title>Devlog 2021-06-28</title>
      <link>https://shamuspeveril.com/devlog/2021/20210628/</link>
      <pubDate>Mon, 28 Jun 2021 00:00:00 -0800</pubDate>
      
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        <description>Quiet week</description>
      
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      <title>Devlog 2021-06-20</title>
      <link>https://shamuspeveril.com/devlog/2021/20210620/</link>
      <pubDate>Sun, 20 Jun 2021 00:00:00 -0800</pubDate>
      
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        <description>Ladders</description>
      
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      <title>Devlog 2021-06-13</title>
      <link>https://shamuspeveril.com/devlog/2021/20210613/</link>
      <pubDate>Sun, 13 Jun 2021 00:00:00 -0800</pubDate>
      
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        <description>Lots of maps</description>
      
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    <item>
      <title>Devlog 2021-06-06</title>
      <link>https://shamuspeveril.com/devlog/2021/20210606/</link>
      <pubDate>Sun, 06 Jun 2021 00:00:00 -0800</pubDate>
      
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        <description>Finished a cave</description>
      
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    <item>
      <title>Devlog 2021-05-30</title>
      <link>https://shamuspeveril.com/devlog/2021/20210530/</link>
      <pubDate>Sun, 30 May 2021 00:00:00 -0800</pubDate>
      
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        <description>Working on caves</description>
      
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    <item>
      <title>Devlog 2021-05-23</title>
      <link>https://shamuspeveril.com/devlog/2021/20210523/</link>
      <pubDate>Sun, 23 May 2021 00:00:00 -0800</pubDate>
      
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        <description>Not much to say</description>
      
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    <item>
      <title>Devlog 2021-05-16</title>
      <link>https://shamuspeveril.com/devlog/2021/20210516/</link>
      <pubDate>Sun, 16 May 2021 00:00:00 -0800</pubDate>
      
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        <description>No free time</description>
      
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    <item>
      <title>Devlog 2021-05-09</title>
      <link>https://shamuspeveril.com/devlog/2021/20210509/</link>
      <pubDate>Sun, 09 May 2021 00:00:00 -0800</pubDate>
      
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        <description>Maps, being busy</description>
      
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    <item>
      <title>Devlog 2021-05-02</title>
      <link>https://shamuspeveril.com/devlog/2021/20210502/</link>
      <pubDate>Sun, 02 May 2021 00:00:00 -0800</pubDate>
      
      <guid>https://shamuspeveril.com/devlog/2021/20210502/</guid>
      
        <description>Maps</description>
      
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    <item>
      <title>Devlog 2021-04-25</title>
      <link>https://shamuspeveril.com/devlog/2021/20210425/</link>
      <pubDate>Sun, 25 Apr 2021 00:00:00 -0800</pubDate>
      
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        <description>Maps and bridges</description>
      
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    <item>
      <title>Devlog 2021-04-18</title>
      <link>https://shamuspeveril.com/devlog/2021/20210418/</link>
      <pubDate>Sun, 18 Apr 2021 00:00:00 -0800</pubDate>
      
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        <description>Quick map update</description>
      
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      <title>Devlog 2021-04-11</title>
      <link>https://shamuspeveril.com/devlog/2021/20210411/</link>
      <pubDate>Sun, 11 Apr 2021 00:00:00 -0800</pubDate>
      
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        <description>The map building process</description>
      
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    <item>
      <title>Devlog 2021-04-04</title>
      <link>https://shamuspeveril.com/devlog/2021/20210404/</link>
      <pubDate>Sun, 04 Apr 2021 00:00:00 -0800</pubDate>
      
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        <description>More skill work, and interfaces</description>
      
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      <title>Devlog 2021-03-28</title>
      <link>https://shamuspeveril.com/devlog/2021/20210328/</link>
      <pubDate>Sun, 28 Mar 2021 00:00:00 -0800</pubDate>
      
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        <description>Working on skills</description>
      
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      <title>Devlog 2021-03-21</title>
      <link>https://shamuspeveril.com/devlog/2021/20210321/</link>
      <pubDate>Sun, 21 Mar 2021 00:00:00 -0800</pubDate>
      
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        <description>Lifting blocks, process planning</description>
      
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      <title>Devlog 2021-03-14</title>
      <link>https://shamuspeveril.com/devlog/2021/20210314/</link>
      <pubDate>Sun, 14 Mar 2021 00:00:00 -0800</pubDate>
      
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        <description>Climbing, floor switches, and push block constraints</description>
      
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      <title>Devlog 2021-03-07</title>
      <link>https://shamuspeveril.com/devlog/2021/20210307/</link>
      <pubDate>Sun, 07 Mar 2021 00:00:00 -0800</pubDate>
      
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        <description>Cliffs, gaps, block pushing, and collisions</description>
      
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      <title>Devlog 2021-02-28</title>
      <link>https://shamuspeveril.com/devlog/2021/20210228/</link>
      <pubDate>Sun, 28 Feb 2021 00:00:00 -0800</pubDate>
      
      <guid>https://shamuspeveril.com/devlog/2021/20210228/</guid>
      
        <description>Entities, water, shadows, and hopping off cliffs</description>
      
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      <title>Devlog 2021-02-21</title>
      <link>https://shamuspeveril.com/devlog/2021/20210221/</link>
      <pubDate>Sun, 21 Feb 2021 00:00:00 -0800</pubDate>
      
      <guid>https://shamuspeveril.com/devlog/2021/20210221/</guid>
      
        <description>Starting the devlog back up &amp;ndash; what is Black Mountain?</description>
      
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      <title>Spam</title>
      <link>https://shamuspeveril.com/devlog_archive/20091122-1227/</link>
      <pubDate>Sun, 22 Nov 2009 12:27:39 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20091122-1227/</guid>
      
        <description>Just noticed that my comments got hit by some spambots two days ago. I&amp;rsquo;ll have to implement a captcha on the commenting thing when I&amp;rsquo;ve got some time, I guess. I was kind of hoping to avoid it, but I guess not! Ah well. Really, deep down in my heart of hearts I knew this would happen.</description>
      
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      <title>Fighting It</title>
      <link>https://shamuspeveril.com/devlog_archive/20091112-1826/</link>
      <pubDate>Thu, 12 Nov 2009 18:26:34 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20091112-1826/</guid>
      
        <description>New version of Geas with all the changes I&amp;rsquo;ve made in the last few months since I&amp;rsquo;ve posted properly, including a battle system that sort of &amp;ldquo;works&amp;rdquo; but is incredibly simplistic and not especially fun.
Download this week&amp;rsquo;s alpha release of Geas!
  Discussion
Quite a bit has changed but it&amp;rsquo;s not immediately obvious. Hit F1 to start a fight with some slimes. Esc exits the battle immediately, or you can just defeat the slimes.</description>
      
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      <title>New Site</title>
      <link>https://shamuspeveril.com/devlog_archive/20091027-1333/</link>
      <pubDate>Tue, 27 Oct 2009 13:33:01 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20091027-1333/</guid>
      
        <description>The site is switched over. There are possibly some lingering errors but things look all right. Contrary to what I said earlier, the RSS feeds should redirect such that you don&amp;rsquo;t have to worry too much about changing your feed subscriptions.
This change happened because I finally decided that Drupal, which I was using before, was just too large and required me to worry about it too much. It also took up way more space than it needed to for what I was using it for.</description>
      
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      <title>Site Change</title>
      <link>https://shamuspeveril.com/devlog_archive/20091022-1333/</link>
      <pubDate>Thu, 22 Oct 2009 13:33:49 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20091022-1333/</guid>
      
        <description>Just a quick note: This site will be going down and then coming back up in a different form later in the next couple of days. If you follow my RSS feed, it will be changing location as well. I&amp;rsquo;ll try to stick up some sort of note so that you can track down the new feed without too much trouble.</description>
      
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      <title>Lamest Update Yet</title>
      <link>https://shamuspeveril.com/devlog_archive/20090914-1018/</link>
      <pubDate>Mon, 14 Sep 2009 10:18:28 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090914-1018/</guid>
      
        <description>So! I discovered while unnecessarily mucking around with my menu system in an effort to further procrastinate on building my battle system that colour filters were broken in Verge3. I decided that as my update, I&amp;rsquo;d fix whatever the problem was and post it up for the whole world to see.
So I got to work. After two weeks here&amp;rsquo;s what I&amp;rsquo;ve discovered:
 The internal colour filter functions LOOKED like they were still working all right.</description>
      
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      <title>Too Long</title>
      <link>https://shamuspeveril.com/devlog_archive/20090830-2113/</link>
      <pubDate>Sun, 30 Aug 2009 21:13:54 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090830-2113/</guid>
      
        <description>It&amp;rsquo;s been nearly a month; much too long. In that time I have been thinking about the battle system, rolling things around in my head trying to figure out how to lay things out. I&amp;rsquo;ve been trying very hard to figure out where the balance between interesting to play and easy to use falls. I&amp;rsquo;m somewhat stuck but am slowly working through it (and trying to apply my mantra of &amp;ldquo;do what&amp;rsquo;s easy and make it more complicated later if you have more time&amp;rdquo;).</description>
      
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      <title>New Verge Release</title>
      <link>https://shamuspeveril.com/devlog_archive/20090803-1943/</link>
      <pubDate>Mon, 03 Aug 2009 19:43:04 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090803-1943/</guid>
      
        <description>Much of my free time this week has been taken up by getting together a new Verge engine release. So now:
 Go to verge-rpg.com to read about Verge 3.2
 This has actually been a few months in the coming, and Geas has had updated verge executables along the way; if you noticed the size of the .exe changing every few weeks it was because I was trying to keep up to date with the version in the SVN and doing testing with my code to see if things had broken (which was often!</description>
      
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    <item>
      <title>One Tutorial Section Up</title>
      <link>https://shamuspeveril.com/devlog_archive/20090727-2140/</link>
      <pubDate>Mon, 27 Jul 2009 21:40:34 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090727-2140/</guid>
      
        <description>I&amp;rsquo;ve got the first section of the LuaVerge tutorial up. It includes one goody in the form of a nice clean workspace zip for building Verge games. The next section is in the works but not near finished yet since it requires me to have time to make some resources for fresh, bright-eyed newbies to use for MAEK GAEM.
 Check out the LuaVerge tutorial.
 By the way, I need to thank Overkill for listening to me ramble and whine.</description>
      
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      <title>On Stringtables</title>
      <link>https://shamuspeveril.com/devlog_archive/20090720-1846/</link>
      <pubDate>Mon, 20 Jul 2009 18:46:55 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090720-1846/</guid>
      
        <description>Yet again, only small cosmetic changes.
 Download this week&amp;rsquo;s alpha of Geas!
 New sprite added for Thea Wayman, Kiel&amp;rsquo;s mother. Also, various under-the-hood changes.
 Discussion
I did some code reorganization this week. Nothing major, but some things flow a bit better.
Also on the coding front, I&amp;rsquo;ve added StringTable support to Geas. What this means is that (for now, only in the speechboxes, but I plan to expand this out to all gui display functions) I can define a language file that dictates a bunch of string replacements.</description>
      
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      <title>Flurp</title>
      <link>https://shamuspeveril.com/devlog_archive/20090719-2138/</link>
      <pubDate>Sun, 19 Jul 2009 21:38:06 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090719-2138/</guid>
      
        <description>Hi guys. I&amp;rsquo;m short on time this evening but I did do stuff. I will be posting tomorrow night.</description>
      
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      <title>Overworld Sprites and Thought Processes</title>
      <link>https://shamuspeveril.com/devlog_archive/20090712-2113/</link>
      <pubDate>Sun, 12 Jul 2009 21:13:41 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090712-2113/</guid>
      
        <description>A few small graphical updates this week. Nothing new enough to warrant screen shots.
 Download this week&amp;rsquo;s alpha release of Geas!
 Tanessa&amp;rsquo;s overworld sprite is finished. I messed with the animations a bit (on both their sprites) and I think they look better now. That&amp;rsquo;s all that&amp;rsquo;s really new in the zip. Also in the last few days I have been writing a bit to myself about combat system stuff, and worrying out some details for upcoming stuff.</description>
      
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      <title>Small Sprites</title>
      <link>https://shamuspeveril.com/devlog_archive/20090708-0836/</link>
      <pubDate>Wed, 08 Jul 2009 08:36:54 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090708-0836/</guid>
      
        <description>Not a whole lot done this weekmonth, but here it is.
 Download this week&amp;rsquo;s alpha release of Geas!
 I&amp;rsquo;ve finished Kiel&amp;rsquo;s sprite, and done half of Tanessa&amp;rsquo;s. I am in the process of planning/mapping out the first dungeon area, which will probably also entail adding a battle system of sorts (which of course brings up stats, items, etc. etc. etc.) so assuming I actually get some time and energy to put towards Geas something should be happening in the next while.</description>
      
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      <title>Finally</title>
      <link>https://shamuspeveril.com/devlog_archive/20090608-2246/</link>
      <pubDate>Mon, 08 Jun 2009 22:46:21 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090608-2246/</guid>
      
        <description>Excitement.
 Download this week&amp;rsquo;s alpha release of Geas!
 This update adds new portraits for Kiel (which I don&amp;rsquo;t really like better but they are more consistent with Tanessa&amp;rsquo;s portrait), every house in Shoda&amp;rsquo;s Brook has an &amp;lsquo;inside&amp;rsquo;, and you can now leave town. Unfortunately, the overworld is still heavily in progress so you can&amp;rsquo;t get BACK in town.
 Discussion
I&amp;rsquo;ve been sitting on some of this stuff since Christmas (for some reason) and some of it is more recent.</description>
      
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    <item>
      <title>Quick Entry</title>
      <link>https://shamuspeveril.com/devlog_archive/20090531-2212/</link>
      <pubDate>Sun, 31 May 2009 22:12:19 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090531-2212/</guid>
      
        <description>Sadly, just words again this week and not even as many. I need to get up early in the morning so I&amp;rsquo;ll have to keep this short.
The Verge engine is getting close to being ready for a release. Which is great! Unfortunately we&amp;rsquo;re now at the stage of a bunch of noodly bits like getting it compiled on multiple platforms and lame stuff like that. Foremost for me, I think, is fixing any bugs that crop up during testing, and to start working on a tutorial for using Verge with Lua.</description>
      
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      <title>Engine Tinkering</title>
      <link>https://shamuspeveril.com/devlog_archive/20090524-2335/</link>
      <pubDate>Sun, 24 May 2009 23:35:27 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090524-2335/</guid>
      
        <description>Hi everyone.
I don&amp;rsquo;t have pretty pictures or a downloadable thing today, sorry. I don&amp;rsquo;t really have the time before I need to go sleep to get that stuff together, and I&amp;rsquo;d like to do some bug-hunting and graphics clean up before I release what I&amp;rsquo;ve got done. So I&amp;rsquo;ll talk about it instead. With bullet points.
On the Geas front, since the last actual update I have accomplished the following:</description>
      
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    <item>
      <title>Flexibility</title>
      <link>https://shamuspeveril.com/devlog_archive/20090412-2216/</link>
      <pubDate>Sun, 12 Apr 2009 22:16:57 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090412-2216/</guid>
      
        <description>It&amp;rsquo;s been a while.
There is stuff happening with Geas, but not as much as I would like, as per usual. Just like last time I posted, things have been crazy busy but now they look like maybe they&amp;rsquo;re getting better. Just like last time. So we&amp;rsquo;ll see. Anyway, this post is not about Geas.
It&amp;rsquo;s about Hyacinth.
Hyacinth is an in-your-browser, old-school styled rogue-like. More-or-less. It has a much less punishing interface, and has some severe balancing issues.</description>
      
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      <title>A Story</title>
      <link>https://shamuspeveril.com/devlog_archive/20090227-1901/</link>
      <pubDate>Fri, 27 Feb 2009 19:01:08 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090227-1901/</guid>
      
        <description>So here&amp;rsquo;s a story. If you&amp;rsquo;ve been following my twitter feed you will have heard snippets of this, but I wanted to post SOMETHING here because it&amp;rsquo;s been a month and a half when I expected to be gone for a couple of days.
Last November/December (don&amp;rsquo;t remember the exact date) we decided/discovered that we needed to move out of our previous place. The story behind that isn&amp;rsquo;t terribly long or complex but it&amp;rsquo;s irrelevant to this particular story; suffice it to say that the reasons were more happy than upsetting and it wasn&amp;rsquo;t a huge deal.</description>
      
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      <title>Competition Judgement</title>
      <link>https://shamuspeveril.com/devlog_archive/20090113-0856/</link>
      <pubDate>Tue, 13 Jan 2009 08:56:13 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20090113-0856/</guid>
      
        <description>Hey everyone. Sorry things have been so quiet (too&amp;hellip; quiet&amp;hellip;) around here. I actually have stuff to talk about in Geas but I&amp;rsquo;ve been too busy with life, work, and other things (see below) to get a post together. I&amp;rsquo;ll try for later this week.
But! This post is not just hollow words and empty promises. One of the things that has taken up my time was doing judging for the recent Verge game competition.</description>
      
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      <title>Novel Portraiture</title>
      <link>https://shamuspeveril.com/devlog_archive/20081222-1656/</link>
      <pubDate>Mon, 22 Dec 2008 16:56:03 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081222-1656/</guid>
      
        <description>Some new art. Tanessa has returned. I even added a speech portrait for her.
 Download this week&amp;rsquo;s alpha release of Geas!
  Sorry about missing the update last night, and the relative lameness of this one. Hopefully I will feel better soon.  Discussion I am quite happy with both the sprite and the portrait that I came up with for Tanessa. I finally dragged out my tablet rather than half-assing everything with a mouse.</description>
      
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      <title>Sickly</title>
      <link>https://shamuspeveril.com/devlog_archive/20081221-2208/</link>
      <pubDate>Sun, 21 Dec 2008 22:08:48 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081221-2208/</guid>
      
        <description>My face, head, and most of the rest of my body all hurt. I&amp;rsquo;ve had a cold for the last few days and just don&amp;rsquo;t have it in me to make a proper post. I&amp;rsquo;ll get one up tomorrow.</description>
      
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      <title>Forging Ahead</title>
      <link>https://shamuspeveril.com/devlog_archive/20081214-2042/</link>
      <pubDate>Sun, 14 Dec 2008 20:42:23 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081214-2042/</guid>
      
        <description>Finished up the art for the blacksmith&amp;rsquo;s, and made a sprite for him as well.
 Download this week&amp;rsquo;s Geas alpha!
 The quest system will now exhort you to visit the blacksmith.
 Discussion Things are crazy busy leading up to Christmas. My plan is to use the Christmas break as a way to get some good work in on Geas. Unfortunately, I&amp;rsquo;m also moving at the end of January so I need to be getting packing.</description>
      
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      <title>Preliminary Smithing</title>
      <link>https://shamuspeveril.com/devlog_archive/20081207-2205/</link>
      <pubDate>Sun, 07 Dec 2008 22:05:20 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081207-2205/</guid>
      
        <description>A little bit of new art and map stuff.
 Download this week&amp;rsquo;s Geas alpha!
 Check out the blacksmith&amp;rsquo;s. This is somewhat southeast of your starting position, and has a sign with a hammer on it over the door.
 Discussion Blargh. Tired.
I would have liked to get more done but this weekend was busy and I ended up wasting a bunch of time on map editors. When I accidentally clicked outside the map area in maped3 with the flood fill tool and it crashed, I figured it was time to try out Maped Prime.</description>
      
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      <title>Maccing It Up</title>
      <link>https://shamuspeveril.com/devlog_archive/20081201-2105/</link>
      <pubDate>Mon, 01 Dec 2008 21:05:49 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081201-2105/</guid>
      
        <description>Thanks to the tireless efforts of my compatriot, Jesse, I&amp;rsquo;ve gotten my hands on an up to date version of the Verge engine for Mac OS X. I&amp;rsquo;ve included it on the Geas Downloads page with some instructions on how to use it.
Enjoy!</description>
      
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      <title>Keeping Track of Things</title>
      <link>https://shamuspeveril.com/devlog_archive/20081130-1753/</link>
      <pubDate>Sun, 30 Nov 2008 17:53:19 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081130-1753/</guid>
      
        <description>Added a menu system and a journal/quest tracking system.
 Download this week&amp;rsquo;s Geas alpha!
 Hit Esc to open the menu. Cancel (Z) will close any open menu. Use Confirm (X) to confirm choices and to examine/check/talk to things. Eventually these will be configurable but I hope it&amp;rsquo;s not too arduous to use this layout for now.
 Discussion There are a few graphical glitches in there (the background when you have the journal open, for instance).</description>
      
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      <title>Spritely Prancing</title>
      <link>https://shamuspeveril.com/devlog_archive/20081124-2202/</link>
      <pubDate>Mon, 24 Nov 2008 22:02:11 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081124-2202/</guid>
      
        <description>Finished the female villager. She and the male villager now follow you around, watching your every move.
 Download this week&amp;rsquo;s Geas alpha!
 Sorry guys, I meant to get more map art done as well but I got a late start and my weekend was more unproductive than a &amp;hellip; thing that is very unproductive.
 Discussion Still no final decisions on my code woes from last week. It is almost always appealing to me to rewrite something from scratch but I am trying to be very good and do that as little as possible.</description>
      
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      <title>Return to Form... Late</title>
      <link>https://shamuspeveril.com/devlog_archive/20081117-2137/</link>
      <pubDate>Mon, 17 Nov 2008 21:37:43 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081117-2137/</guid>
      
        <description>Finished the insides of all of the small houses and finished up the animations for one direction of walking for the female villager (which isn&amp;rsquo;t in the demo, sorry).
 Download this week&amp;rsquo;s Geas alpha!
 Sorry about the lateness. My weekend was full of fruitless debugging on a different project, so I didn&amp;rsquo;t get to the stuff I wanted to do on Geas.
 Discussion So, more map building. I&amp;rsquo;m at the point that I actually need to start producing more art so next week may just be a pretty-pictures day.</description>
      
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      <title>Nostalgic Endeavours</title>
      <link>https://shamuspeveril.com/devlog_archive/20081109-1726/</link>
      <pubDate>Sun, 09 Nov 2008 17:26:05 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081109-1726/</guid>
      
        <description>Sadly, no Geas today. Free time is spotty these days. Instead I&amp;rsquo;m going to do some rambling about other stuff that I&amp;rsquo;ve been working on. Just ignore my post this week if you don&amp;rsquo;t feel like reading it. I&amp;rsquo;ll have more Geas next week.
 First of all, I&amp;rsquo;m sure most people I talk to are sick of hearing about this, but there&amp;rsquo;s a pretty cool project I&amp;rsquo;ve been working on at work.</description>
      
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      <title>Building Upward and Onward</title>
      <link>https://shamuspeveril.com/devlog_archive/20081102-2052/</link>
      <pubDate>Sun, 02 Nov 2008 20:52:54 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081102-2052/</guid>
      
        <description>Drew a chair.
 Download this week&amp;rsquo;s Geas alpha!
 I also hooked up insides for all of the other &amp;ldquo;generic small houses&amp;rdquo; in Shoda&amp;rsquo;s brook. Unfortunately I only had time to spruce up a couple of them; the rest are fully functional in terms of getting in and out but are just empty rooms.
 Discussion I think I&amp;rsquo;m about done with the chair jokes.
Anyway, I&amp;rsquo;m basically finished the set of stuff I need for the small normal houses; I&amp;rsquo;ve got to still draw things like stairs and a forge and all that, but those will come.</description>
      
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      <title>Not Even a Chair</title>
      <link>https://shamuspeveril.com/devlog_archive/20081026-2038/</link>
      <pubDate>Sun, 26 Oct 2008 20:38:35 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081026-2038/</guid>
      
        <description>That&amp;rsquo;s right, I didn&amp;rsquo;t even manage to make a chair this week! What I did manage, though, was to put in preliminary functionality for chests and other &amp;ldquo;search a spot and get an item&amp;rdquo; sorts of things, stuck in doors that open when you walk through them (including sound effect), and added speech portraits.
 Download this week&amp;rsquo;s Geas alpha!
 I also drew a table. There are now interiors to the two houses just south of the store.</description>
      
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      <title>Comments Now Enabled</title>
      <link>https://shamuspeveril.com/devlog_archive/20081020-1044/</link>
      <pubDate>Mon, 20 Oct 2008 10:44:07 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081020-1044/</guid>
      
        <description>Just enabled viewing of comments for everyone, and added a login/account creation thing to the menu. You can now respond to me when I ask leading questions, and you can make fun of me for only accomplishing &amp;ldquo;drew a chair&amp;rdquo; next week.
Right now it&amp;rsquo;s all captcha-free and I&amp;rsquo;d prefer to leave it that way. If things get out of hand I&amp;rsquo;ll look into adding one, though.</description>
      
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      <title>Interior Decoration</title>
      <link>https://shamuspeveril.com/devlog_archive/20081019-2135/</link>
      <pubDate>Sun, 19 Oct 2008 21:35:55 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081019-2135/</guid>
      
        <description>There&amp;rsquo;s a bundle of new graphics this week. They&amp;rsquo;re pretty much all furniture. The house interiors are looking pretty nice, if I do say so myself. I also started another sprite.
 Download this week&amp;rsquo;s Geas alpha!
 To see the new content, check out the general store and the house just northwest of it (which happens to belong to the sisters who own the store).
 Discussion As is usual for art updates, there isn&amp;rsquo;t a whole lot to talk about.</description>
      
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      <title>Hmm, Bollocks</title>
      <link>https://shamuspeveril.com/devlog_archive/20081012-2320/</link>
      <pubDate>Sun, 12 Oct 2008 23:20:55 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081012-2320/</guid>
      
        <description>I&amp;rsquo;ve just posted up an old comic that I did a while back.
 Check out &amp;ldquo;Hmm, Bollocks&amp;rdquo;
 Let&amp;rsquo;s get this out of the way first: The comic is terrible. Even if you&amp;rsquo;re my mom you don&amp;rsquo;t have to like it. It sprang from me having an idea for a very short stupid joke (see the first comic on the page there) and sketching it out in Paint.
It was kind of fun in that &amp;ldquo;har har I make dumb joek&amp;rdquo; way, so I figured I would make a few more until I got sick of it.</description>
      
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      <title>Weak Titles</title>
      <link>https://shamuspeveril.com/devlog_archive/20081012-2240/</link>
      <pubDate>Sun, 12 Oct 2008 22:40:01 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081012-2240/</guid>
      
        <description>Sadly not a lot to show off this week. This is a holiday weekend and as such I&amp;rsquo;ve spent a lot of time with my girlfriend and otherwise running around with family. I do still have a build, but no screenshots.
 Download the most recent build.
  Discussion What I have done is added in the fading title thingy when you enter a map. This is pulled from the actual map title.</description>
      
    </item>
    
    <item>
      <title>In Search of Class</title>
      <link>https://shamuspeveril.com/devlog_archive/20081005-2304/</link>
      <pubDate>Sun, 05 Oct 2008 23:04:50 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20081005-2304/</guid>
      
        <description>Lua is a scripting language. It is one of the options for scripting in Verge, and is also a language that I&amp;rsquo;m using in another project that I&amp;rsquo;ll be working on in the next while. It&amp;rsquo;s fast and easy to embed into other applications. It&amp;rsquo;s also powerful and svelte, thanks to some neat language tricks and the way it is built.
One issue with Lua, though, is that it lacks some pretty core Object Oriented concepts.</description>
      
    </item>
    
    <item>
      <title>A Little Less Lonely</title>
      <link>https://shamuspeveril.com/devlog_archive/20080928-2211/</link>
      <pubDate>Sun, 28 Sep 2008 22:11:47 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080928-2211/</guid>
      
        <description>New art resources: indoor tiles and map, and a partly finished entity.
 Download the most recent build.
 You can now enter the shop, and the entity is around the big house with the patch of dirt out front in the middle of town.

&amp;mdash;
Discussion I am short on time this week AND I managed to just blow away everything I&amp;rsquo;d written. Also, it&amp;rsquo;s basically all art so it&amp;rsquo;s fairly self-explanatory.</description>
      
    </item>
    
    <item>
      <title>Sad Reminiscence</title>
      <link>https://shamuspeveril.com/devlog_archive/20080921-2217/</link>
      <pubDate>Sun, 21 Sep 2008 22:17:37 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080921-2217/</guid>
      
        <description>Some new art resources this week, plus lots of building on Shoda&amp;rsquo;s Brook. Also, I&amp;rsquo;ve added a second map and some events that almost amount to some story!
 Download the most recent build.
 Follow the road north, and head out of the map in that direction. You&amp;rsquo;ll go to Shoda Brook&amp;rsquo;s graveyard, where a couple of important people (to Kiel, anyway) are buried.

&amp;mdash;
Discussion I built myself tiles for a river, which will come in handy.</description>
      
    </item>
    
    <item>
      <title>Leafy Greens</title>
      <link>https://shamuspeveril.com/devlog_archive/20080914-2234/</link>
      <pubDate>Sun, 14 Sep 2008 22:34:12 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080914-2234/</guid>
      
        <description>Didn&amp;rsquo;t get nearly as much time to work on Geas this week, but I did get a large art asset out of the way: a tree.
 Download the most recent build.
 Not a whole lot to do that&amp;rsquo;s new this time. Just wander around the trees.

&amp;mdash;
Discussion Trees are a pain in the ass to get right. I&amp;rsquo;m still not entirely happy with it, but I am happy enough that I&amp;rsquo;m going to leave it alone for now.</description>
      
    </item>
    
    <item>
      <title>A Little Village</title>
      <link>https://shamuspeveril.com/devlog_archive/20080907-2326/</link>
      <pubDate>Sun, 07 Sep 2008 23:26:26 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080907-2326/</guid>
      
        <description>I worked on Geas quite a bit this week. Possibly more than I should have, but there you are. Most of the work this week was on new tile graphics, some of which I jumped the gun and showed off on the Verge forums. I also did work on the first bits of the GUI part of my code.
 Download the most recent build.
 Check stuff out around the store.</description>
      
    </item>
    
    <item>
      <title>Back to the Drawing Board</title>
      <link>https://shamuspeveril.com/devlog_archive/20080831-2321/</link>
      <pubDate>Sun, 31 Aug 2008 23:21:44 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080831-2321/</guid>
      
        <description>So I&amp;rsquo;m back on the bandwagon, for now. It&amp;rsquo;s been a long while, and here I am at a different place on the Internet. Not only that, but I&amp;rsquo;ve come up against a realisation. Geas, as it stood before, was impossible for me to complete. Unless I came up with money and hired a game studio to complete the thing, it would never see the light of day. So I&amp;rsquo;ve been hard at work over the last week or so, tearing it apart and putting it back together.</description>
      
    </item>
    
    <item>
      <title>A Reawakening</title>
      <link>https://shamuspeveril.com/devlog_archive/20080823-0324/</link>
      <pubDate>Sat, 23 Aug 2008 03:24:04 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/devlog_archive/20080823-0324/</guid>
      
        <description>To celebrate the reopening and rechristening of my personal website, I&amp;rsquo;ve decided to talk about the project that is going to dominate the site, at least at first. Geas is an RPG video game, in the style of Chrono Trigger or one of the 2d Final Fantasy games.
In June of 2004, Geas was begun as a follow up to my moderately successful VERGE competition game, Journey to Black Mountain. It was to made in two weeks, and would be grand and pretty and all those wonderful things.</description>
      
    </item>
    
    <item>
      <title>The Five Words of Power</title>
      <link>https://shamuspeveril.com/project/fivewordsofpower/</link>
      <pubDate>Wed, 31 Dec 1969 21:46:33 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/fivewordsofpower/</guid>
      
        <description>An action-adventure RPG about a young priestess&#39; journey to master five Words of Power to save her world.</description>
      
    </item>
    
    <item>
      <title>Black Mountain</title>
      <link>https://shamuspeveril.com/project/blackmountain/</link>
      <pubDate>Wed, 31 Dec 1969 21:46:32 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/blackmountain/</guid>
      
        <description>A 2d jRPG about a group of teenagers trying to fight a strange sickness afflicting their village.</description>
      
    </item>
    
    <item>
      <title>Alice is Dead: Hearts &amp; Diamonds</title>
      <link>https://shamuspeveril.com/project/aliceisdead/</link>
      <pubDate>Wed, 31 Dec 1969 21:46:31 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/aliceisdead/</guid>
      
        <description>Revival of the Flash cult classic, Alice is Dead, by Hyptosis and ImpendingRiot.</description>
      
    </item>
    
    <item>
      <title>OneTurnTactics</title>
      <link>https://shamuspeveril.com/project/oneturntactics/</link>
      <pubDate>Wed, 31 Dec 1969 19:00:09 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/oneturntactics/</guid>
      
        <description>Defeat your enemies in just one turn.</description>
      
    </item>
    
    <item>
      <title>Defend All Humans!!</title>
      <link>https://shamuspeveril.com/project/defendallhumans/</link>
      <pubDate>Wed, 31 Dec 1969 19:00:08 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/defendallhumans/</guid>
      
        <description>Protect defenseless humans from marauding alien ships.</description>
      
    </item>
    
    <item>
      <title>Escape From Evil Island</title>
      <link>https://shamuspeveril.com/project/escapefromevilisland/</link>
      <pubDate>Wed, 31 Dec 1969 19:00:07 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/escapefromevilisland/</guid>
      
        <description>A game in the style of classic DOS platformers.</description>
      
    </item>
    
    <item>
      <title>The House</title>
      <link>https://shamuspeveril.com/project/thehouse/</link>
      <pubDate>Wed, 31 Dec 1969 19:00:06 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/thehouse/</guid>
      
        <description>A short interactive fiction game about exploring an old house, looking for help.</description>
      
    </item>
    
    <item>
      <title>SimpleQuest</title>
      <link>https://shamuspeveril.com/project/simplequest/</link>
      <pubDate>Wed, 31 Dec 1969 19:00:05 -0500</pubDate>
      
      <guid>https://shamuspeveril.com/project/simplequest/</guid>
      
        <description>A short RPG about a reluctant adventurer with an unfortunate name.</description>
      
    </item>
    
    <item>
      <title>Contact</title>
      <link>https://shamuspeveril.com/contact/contact/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>https://shamuspeveril.com/contact/contact/</guid>
      
        <description>Email: me@shamuspeveril.com
Mastodon: @shamuspeveril
Itch: speveril.itch.io</description>
      
    </item>
    
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